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It could also come missing one escape pod.

Built in secret compartments are fun, especially if they don't know about it, and there is something already in it! That someone wants back!!Īnother one is to have a frequently malfunctioning refresher. Hyperdrive problems are always fun, as are leaks (like an oil leak, but call it something else). Also what was the purpose of the ship prior to it coming into the hands of the players? If it remains a cargo ship why would you give up 1/2 the cargo space? Or was the ship used as a pleasure yacht? Also, for some extra space you could take a page from Firefly and turn one of the escape pods into someones quarters.Īs for the twin turbo lasers, are you sure you want to remove the only weapon system the ship has? If so, why? Was it sold off for parts/fuel? How about possible enhancements to the ship?Well, how many players do you have? The 3 crew quarters are each relatively large. Likely make the hyperdrive a little busted, perhaps drop it a catagory.Īny able to think of anything else on the negative side? Revamp the Port Cargo area and turn it into 3 rooms, combine the existing port living quarters into 1, and combine the refresher / living quarters on the starboard side into a larger refresher. Remove the double laser canons, but leave the mount for it, so they can outfit it when they have the cash / time. Modifications I'm proposing to do before they every touch it. Okay, I've "fallen in love" with the Ghtroc 720 I've got access to all 3 SAGA Edition books. I need to find a way to get non-jedi into the mix.Īny input that you feel would help is welcome. They'd get a ship pretty much immediately, which I'd need to define (nothing great, kinda a junker) either as Jedi or "support personel" like pilots or soliders or whatever. I would be forcing class right off the bat. I don't currently have a reason for a NPC Jedi Master to go on a field trip with some apprentices. Actual start of the campaign, running from the Imperials, assisting other jedi, trying to learn the whole Jedi thing without a master. Order 66 happens and everything goes to hell forcing the Pc's to bail from the situation right quick. They'd also have a small contingent of clone troopers. Essentially some sort of mission with a NPC Jedi master and some lesser jedi First adventure occurs just before / during Order 66. I'll post it in point form to to expedite getting my ideas into a forum post. I've got an idea that I need help fleshing out.
