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How to make a killing floor server
How to make a killing floor server








how to make a killing floor server

  • Create a sub archetype of the original arch type so that we do not have to.
  • However, we do not want to modify the original since it would not allow you to connect to game. In order to use the weapon in the trader, the trader arch must know it exists. WeaponSelectTexture=Texture2D'WEP_UI_MP7_TEX.UI_WeaponSelect_MP7'
  • Return to the weapon def and put define the string with the bold text of the image full name Texture2D' ExampleWeapons.IncendiaryMP7_UI_Tex'.
  • In our case - Texture2D'ExampleWeapons.IncendiaryMP7_UI_Tex'.
  • We will have the the full name of the image so that we can put it in the default properties of the weapon class and weapon definition class.
  • This will do exactly as the name implies.
  • Once the image is saved in the Editor, we want to right click it and select Copy Full Name To Clipboard.
  • C:\Users\\Documents\My Games\KillingFloor2\KFGame\Published\BrewedPC\Packages\
  • Generally, I find it easier to copy this package over to the published folder as well.
  • Once imported, save the package and put it in C:\Users\\Documents\My Games\KillingFloor2\KFGame\Unpublished\BrewedPC\Packages\.
  • This will prevent the engine from streaming them in and reducing quality.
  • Set the LODGroup to TEXTUREGROUP_UI Figure 4.2.
  • Click Import in the Content Browser Figure 4.2.
  • Next we need to open the Editor to import our icon.

    how to make a killing floor server how to make a killing floor server

    If you do not want to make one, just use a program like to turn the black into alpha on the example given here: Figure 4.1 If we want to be able to tell the weapon apart from the base one, we are going to need an icon. InstantHitDamage(ALTFIRE_FIREMODE)=16 //20ĪssociatedPerkClasses(0)=class'KFPerk_Swat'ĪssociatedPerkClasses(1)=class'KFPerk_Firebug'

    how to make a killing floor server

    InstantHitDamageTypes(ALTFIRE_FIREMODE)=class'KFDT_Fire_MP7'įireInterval(ALTFIRE_FIREMODE)=+.063 // 950 RPM WeaponProjectiles(ALTFIRE_FIREMODE)=class'KFProj_Bullet_AssaultRifle' WeaponFireTypes(ALTFIRE_FIREMODE)=EWFT_InstantHit InstantHitDamage(DEFAULT_FIREMODE)=16 //20įireModeIconPaths(ALTFIRE_FIREMODE)=Texture2D'ui_firemodes_tex.UI_FireModeSelect_BulletSingle'įiringStatesArray(ALTFIRE_FIREMODE)=WeaponSingleFiring InstantHitDamageTypes(DEFAULT_FIREMODE)=class'KFDT_Fire_MP7'įireInterval(DEFAULT_FIREMODE)=+.063 // 950 RPM WeaponProjectiles(DEFAULT_FIREMODE)=class'KFProj_Bullet_AssaultRifle' WeaponFireTypes(DEFAULT_FIREMODE)=EWFT_InstantHit WeaponSelectTexture=Texture2D'ExampleWeapons.IncendiaryMP7_UI_Tex'įireModeIconPaths(DEFAULT_FIREMODE)=Texture2D'ui_firemodes_tex.UI_FireModeSelect_BulletAuto'įiringStatesArray(DEFAULT_FIREMODE)=WeaponFiring Class KFWeap_SMG_IncendiaryMP7 extends KFWeap_SMG_MP7










    How to make a killing floor server